Microscopic Size, Minimal Cost
A decade of research in microsystem development has enabled us to create sensor packages smaller than a grain of rice and at a fraction of the cost of conventional systems. Their tiny size, low cost, and minimal power consumption will enable the next generation of VR/AR headsets with dramatically reduced computational requirements and greater immersion and interaction in a completely untethered experience.
In the Blink of an Eye
Our sensors are capable of tracking an object's position at up to 3,000 times per second with ultra-low latency. The high measurement speed enables the position of a fast-moving object, such as the human eye, to be predicted before it has completed its movement, essentially "predicting the future". An accurate prediction of eye position allows objects to be rendered before the eye looks at them.
Powerful, Not Power-Hungry
Consuming less power is important for mobile devices. Our system uses substantially less power (<15mW) than camera-based trackers, and requires less computational effort - further reducing power consumption.
High-speed and accurate eye tracking is needed for foveated rendering - the process of rendering only the portion of the screen where the user is looking. Foveated rendering is a big deal for VR headsets. Rendering a full scene in HD requires a high-performance GPU, and uses a lot of power. AdHawk's eye tracking technology will reduce the computational load and power required for VR, lowering latency and making the user's VR experience more natural.
Using a touchscreen on a smartwatch or a keyboard on a mobile phone can be a pain. With AdHawk's finger tracker, gestures can be made at a distance from the screen, improving the user experience.
This finger tracking technology can also be used to turn any flat surface into a multi-touch sensor. Use a table as a keyboard, a desk as a mouse, or a wall as a canvas.
AdHawk's ultra-compact scanner module can also be used for head tracking. By using head tracking and eye tracking simultaneously, eye tracking can be performed from an external frame of reference, such as a computer screen on a desk. Using the eyes to navigate is more natural and ergonomic compared to a traditional mouse. It also allows quicker movements, giving a competitive edge when gaming.